A detailed file on one of the most famous heroes of Godville. R/androidapps: A subreddit dedicated to Android apps. Hello everyone! I am a Computer Science college student, and I have recently been developing a free Android app where the users can âdropâ texts on their location so that others with the app can âpick upâ or view the texts when they approach near the location, such as with radius 100 meters.
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Hi everyone,I am just creating this forum topic as a place to casually discuss Godville. If you play it, at what stage are you? Savings for a shop?Would anyone be interested in doing a ZCast discussing this game? ZCast is great because anyone with an iOS device can be added to one, and every iOS device has a microphone so with this app, that is no longer an excuse.I'm getting back into Godville just recently because I always used to play it off and on. Now I'm taking more of an active roll, melting gold into bricks whenever I can, arena duels once in a while, and this award for losing this time was three gold bricks-yay, and i just got a new Pet Lightsaber toothed Tiger who my hero decided to name Cuddles, and my hero deems him as having a Frisky personality.What are your Godville stories? Post them here!
Additionally, what are your strategies as a blind player in the Godville arena?Thanks and let's get this topic trending! Forum:.User Options. or to post comments. When I opened the app, as expected, I found I needed to register, so I made sure that was selected and not the log in since I don't already have an account.
Well, for some reason the edit fields are acting really strange when I try and type in my god name and or hero name.When I'm going to find and double tap the first letter of my name, within a second or two, weather I am flicking across the keyboard, or not touching anything, the edit field is exited and focus is placed on the welcome button. Why is this happening. The only thing I might try is to dictate my name in, but I rarely use dictate as I'm a very speedy typer and I wanted my name typed in a certain way.Anyone recognize this problem? I've only seen this happen in the older Alexa app, where edit fields suddenly shift out of focus, and you're dropped into no man's land. I'd appreciate any hints as to how I can get registered, or, how much I'll be inputting info into edit fields through out the game. If this is going to be a recurring problem, I'll just toss Godville.
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Lol Though the game sounds like it could be fun.Thanks!. or to post commentsSubmitted by Orinks on 4 June, 2017. Hi all, I have a slightly better understanding on how this interesting game works now.:) I've never played a game where you do so little to influence your character or in this case he or she's called your hero.I always enjoy finding out about how other game mechanics and or code base or engines work, and how the interface is presented to the player / end user.I must say I'm a little put off not being able to control my char, or micro manage his inventory or gear. But I'm warming up to it some.Tunmi, I've tried adding you to my friend's list, but since we can't communicate with other God's till level 12, I suppose it doesn't matter that it doesn't seem to work right now. Though it says friends (5) once I have the friends menu open. I can only assume those are the friends my hero made?
LolBtw, I'm level 8 now.Thanks again to all who have helped contribute to my understanding of this game.:D. or to post commentsSubmitted by DrummerGuy on 5 June, 2017.
I downloaded this game yesterday and I have been trying to understand what is the purpose of a game that plays itself. Maybe I am missing something, but, the truth is, I don't get what am I supposed to do because, according to what I have been able to see, this game plays by itself.Does it mean that the only thing I need to do is start the game from time to time just to see what the hero has been doing?I guess I don't have to do anything else.Can somebody explain to me how this game works?Obviously I am missing something here.Another question I have is, can I read what has been going on or what the hero has been riding on his diary while I have been off-line? I really want to understand how to play this game.Thank you in advance. or to post commentsSubmitted by MikeFont on 6 June, 2017. Since I'm pretty new to this game also, all I can tell is what you've observed so far is true. This game, or this character practically plays on it's own for all intents and purposes.I log in and check at what level he's at, what quest he's on, and see what he's been posting to the diary. You can see your hero's stats and what not by double tapping the hero's tab.
Other then that, I'll place my focus just above the diary as posts get made to it, and basically see what he's up to.Also on the remote tab, or screen, you can send your hero messages, or incourage him, or punish him for things he's doing you don't like. You How these are actually affecting him, I'm not real sure on just yet. Lolalso go to the hero tab to resurrect him if he dies. At level 9 my char just died for the first time.Anyway, I was hoping the hero was more interactive, but maybe someone can teach us both more about this unusual game.:)Btw, you can log into the game if you submitted an email address and used the confirmation link once emailed to you.
The link is:HTH. or to post commentsSubmitted by tunmi13 on 6 June, 2017. Tunmi, thank you for the explanation. Now I have a clear understanding on What the game is all about.Mike, when you touch the bottom of the screen you will find a group of tabs. One of them say (stuff). If you click on that, it will take you to the inventory where you will see what objects your hero has collected so far.
When an object is actionable, it will say it on the labeling of the object. For example, I found a pot of honey and it said actionable and next to that, when flicking ones to the right, it will say (activate).
When the object activates, several things could happened, or at least, that's what I understand. Either you collect valuable treasures or it will just be a wonderful piece of nothing. LOL.Now, I have a question:Can I read what my hero has been doing while I've been off-line?When I login, I can only read a few things but not everything since I logged off.Thank you for your answer.Have a great day/night. or to post commentsSubmitted by MikeFont on 7 June, 2017.
Sadly, your hero's diary only has the last like, maybe ten entrys viewable, until he either completes a quest or aquires an item called the third eye. I believe this is only doable after the temple is built? Hmm, dang I've read the FAQs a time or two, but I'm not sure on that point. LolI don't expect my temple to be built for quite a while yet.As far as items, I've been into the stuff tab, but I guess my hero hasn't picked up anything worth wile. Perhaps I have to have my hints turned on to hear this actions notifier? Hmm, I'll check it out.Thanks guys. Heh glad we can help each other out with this.:)Ps.
You can double tap on items sometimes to attempt to craft them with other items you may have in your inventory. In that way, you can produce a completely new item.
But I've yet to see this message pop up once for my hero's items. Lol. or to post commentsSubmitted by DrummerGuy on 20 June, 2017.
FYI, creating miracles is only possible once a temple is built. Also only use it when absolutely necessary as they have pretty drastic effects at a cost of a crap ton of god power.Encourage can be pressed, as well as punish and Send to arena. Once you get a temple, 'Send to Dungeon' is added.Speaking of Dungeons, this is one area where I'm not sure blind people can lead very well.
I've tried it, and I don't know how best to lead my party. or to post commentsSubmitted by DrummerGuy on 22 June, 2017.
Elagobalus here, feel free to add me as a friend in Godville. As far as dungeons go, I haven't found a way to use maps effectively. Best plan is to use guild forum to co-ordinate dungeon drop, then follow designated driver.
You can still be useful in duels and group healing. On the other hand, I have no idea how to sail effectively. Nevertheless, a great game and one of my favourite ways of wasting time. Oh, and a big shout out to Guild Name!. or to post commentsSubmitted by DrummerGuy on 22 June, 2017. First of all, thank you for adding me to your friends list in Godville. It is great to know that there is someone with experience in the game that can help us and guide us.
In the level that I am in at the moment, I don't think I will be making dungeon trips just yet. I guess I would not be allowed until I reach a certain level or maybe certain experience. Nevertheless, I have a question: when you are part of an expedition your hero will go where the leader goes, or you have to be there, somehow, to guide him?
Another question: do you think it would be a good idea to get in touch with the developers and maybe see if they can help making the dungeon trips a little more accessible For blind players? Have a great day, everyone. or to post commentsSubmitted by DrummerGuy on 22 June, 2017. You craft by finding two items of the same letter then double tapping on one and hitting the craft with button. Then, you select the artifact that you want to craft with the first one. There should now be a text box which instructs the hero to craft the two artifacts together.
Youâre hero May not listen at first. Make sure that the hero is idling which means heâs not fighting monsters or in town. Just on the road. Keep going back to your remote control and hitting send on that voice command until the hero listens. or to post comments.
Godville | |
---|---|
Developer(s) | Mikhail Platov |
Platform(s) | Android iOS web browser Windows Phone |
Release | July 18, 2010 |
Genre(s) | God game |
Mode(s) | Zero-player |
Godville is a mobile and desktop browser zero-playerrole-playing video game developed by Mikhail Platov and released on July 18, 2010. In the game, the player controls a character known as the god, who interacts with a character called the hero. The hero progresses in the video game without interaction with the player's god character. Reception to the game was positive, with the focus on its gameplay.
Gameplay[edit]
Godville is a zero-player game, which means it does not require interaction from the player for the game to progress.[1] In the game, there is the hero-character, who is a non-player character, and there is the god-character, who is played by the player.[2] The hero is a religious fanatic who uses a diary to communicate with the god, and occasionally needs a sign of the god's existence;[2] the player uses the god-character to influence the hero positively or negatively using rewards and punishments, and sometimes direct communication.[1][3]
The game is also a role-playing game, meaning the hero will wander his world, defeat monsters, find and use treasure and items, and sometimes lose to monsters and unfriendly non-player characters.[1][4] The player names the hero.[4] Over time, the hero levels up and learns special skills, and has his own personality as a result of his adventuring,[1] as well as his interaction with the god.[5] The game provides some items with enhanced abilities which the hero can use only with the god's involvement; the hero will sell these items even if they do 'have some marvelous effect'.[5] The hero can also have a pet companion.[6]
The game allows some limited player-vs-player interaction: the god can have the hero duel other heroes.[5] The hero who wins takes some coins from the losing hero as well some of his items.[5] The god can somewhat influence these duels, but sometimes the god's attempt aids the opposing god's hero instead of his own.[7]
The game has day and night themes.[6] After a period of time playing the game, the game enables the player to review the most-important events the hero has participated in since the last time the player checked the game.[6]
The Russian version of the game in 2010, which was entirely in a web browser, had no graphics or sound.[7]
Development and release[edit]
Mikhail Platov developed the video game as 'a clear progeny of Progress Quest'.[4] A beta version of the game was announced in May 2010.[8] The game was released for iPhone and iPod in July 2010 and shortly after for iPad;[6][9] Android in March 2011 and for web browser a month later;[10][11] Windows Phone in July 2013;[12] and Apple Watch in 2015.[13]
The game is free-to-play and connected to the Internet.[2] Once their characters reach level 10, players can suggest updates to the game, which are then voted upon by the community of players for subsequent inclusion.[5][4]
Themes[edit]
The game satirizes religion,[3][4] the role-playing game genre,[4][5][14] the massively-multiplayer online game genre,[15] and video games in general.[4][7] Occasionally, the hero will be philosophical.[16]
Reception[edit]
On release, Eli Hodapp, editor-in-chief of TouchArcade, said that the game 'sounds a little stupid' but that 'it's surprisingly amusing without needing to actually do anything at all'.[1]Jim Sterling, writing for Destructoid, called Godville 'a fun, funny, incredibly clever little game'; he later added in GamesRadar that it was 'one of the most compelling, engaging, and addictive little bits of software out there'.[2] In 2012, Edge Online called the game 'darkly rewarding in its meaningless levelling and incessant battles even before you take into account the smart writing', and was similarly addicted to 'the promises of numbers that get larger and larger over time'.[4] In 2014, The New York Times said the game 'has a wickedly funny side, and it will light up your imagination.'[17]
Hodapp said that the original adventures the character went on were repetitive, but that the developers had implemented a number of excellent community suggestions within the first month.[5] The lack of control over the hero was appealing to Hodapp.[5] He originally thought the game was novel and didn't expect it to last, but was surprised that he was still interested in the game years later, and likens checking the game to checking his email or Twitter feed.[5][18]
NDTV compared the game favorably to Godus, another video game in the genre.[14] Reviewers approved of the game on mobile platforms, including iPod Touch,[19] iPhone,[19][20] Apple Watch,[13] and Android.[15] It was also included in Mashable's '11 Facebook Games You're Embarrassed to Admit You Play' list.[21]
See also[edit]
References[edit]
- ^ abcdeHodapp, Eli (July 22, 2010). ''Godville' Review â The Best Game I've Ever Played With Absolutely No Gameplay'. TouchArcade. Archived from the original on October 21, 2016.
- ^ abcdSterling, Jim (August 21, 2010). 'iPhone game of the day: Godville'. GamesRadar. Archived from the original on October 21, 2016.
- ^ abSterling, Jim (July 22, 2010). 'Free App of the Day: Godville'. Destructoid. Archived from the original on October 21, 2016.
- ^ abcdefghDonlan, Chris (August 27, 2010). 'The Friday Game: EpicWin and Godville'. Features. Edge Online. Archived from the original on June 30, 2012.
- ^ abcdefghiHodapp, Eli (August 31, 2010). ''Godville' A Month Later â Still The Best Game I Don't Play'. TouchArcade. Archived from the original on October 21, 2016.
- ^ abcdHodapp, Eli (August 5, 2011). ''Godville' Updated With All Sorts of Goodies'. TouchArcade. Archived from the original on October 21, 2016.
- ^ abcÐелÑй, ÐнÑон (September 1, 2014). ÐгÑÑ, коÑоÑÑм не нÑжен игÑок. Igromania. Archived from the original on February 24, 2017.
- ^Staff (May 10, 2010). 'Greetings!'. GodvilleGame. Archived from the original on April 21, 2017.
- ^Staff (July 18, 2010). 'Godville goes mobile'. GodvilleGame. Archived from the original on August 8, 2014.
- ^Staff (March 17, 2011). 'Godville on Android'. GodvilleGame. Archived from the original on April 17, 2015.
- ^Staff (April 22, 2011). 'Opened to Friends'. GodvilleGame. Archived from the original on April 17, 2015.
- ^Staff (July 12, 2013). 'Windows Phone 8 App'. GodvilleGame. Archived from the original on April 15, 2015.
- ^ abNelson, Jared (June 23, 2015). 'Oh Glorious Day, Exalted One! 'Godville' Finally Comes to the Apple Watch'. TouchArcade. Archived from the original on October 14, 2016.
- ^ abSathe, Gopal (August 12, 2014). 'Wanna Play God? Skip Godus and Check Out These Games Instead'. Apps Features. NDTV. Archived from the original on August 14, 2014.
- ^ abZhang, Sarah (February 26, 2015). '10 Addictive Games For Killing Time on Your Phone'. Gizmodo. Archived from the original on February 27, 2015.
- ^ÐмиÑÑиева, СвеÑлана (January 21, 2014). СамÑе ÑÑÑаннÑе компÑÑÑеÑнÑе игÑÑ. Games. [email protected] (in Russian). Archived from the original on January 27, 2014.
- ^Eaton, Kit (October 8, 2014). 'With Mobile 'God Games,' Unleash Your Inner Benevolent Creator â or Wrathful Deity'. The New York Times. ISSN0362-4331. Archived from the original on October 6, 2016.
- ^Hodapp, Eli (April 8, 2014). ''Godville' is the Only iOS Game I've Played For Nearly Four Years Straight'. TouchArcade. Archived from the original on August 20, 2016.
- ^ abHodapp, Eli (December 24, 2010). 'Best iPod Touch and iPhone Games: 2010 Buyer's Guide'. TouchArcade. Archived from the original on October 21, 2016.
- ^Sterling, Jim (January 4, 2011). 'Ten iPhone games you really should play'. Destructoid. Archived from the original on October 21, 2016.
- ^Casti, Taylor (October 29, 2013). '11 Facebook Games You're Embarrassed to Admit You Play'. Mashable. Archived from the original on November 1, 2013.
Further reading[edit]
- Alharthi, Sultan A.; Alsaedi, Olaa; Toups, Zachary O.; Tanenbaum, Joshua; Hammer, Jessica (April 2018). 'Playing to Wait: A Taxonomy of Idle Games'(PDF). Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Montreal, Canada: Association for Computing Machinery. doi:10.1145/3173574.3174195. Archived(PDF) from the original on October 28, 2018.
- Kosinov, Dmitry; Platov, Mikhail (August 24, 2010). 'Masters of the playerless MMO'. News. PC World. Interviewed by Rigney, Ryan. Archived from the original on March 21, 2015.
- Purkiss, Blair; Khaliq, Imran (October 2015). 'A Study of Interaction in Idle Games and Perceptions on the Definition of a Game'. 2015 IEEE Games, Entertainment, Media Conference. University of Toronto: IEEE. doi:10.1109/GEM.2015.7377233. Archived from the original on October 28, 2018.
- Rigney, Ryan (December 15, 2011). Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them. A K Peters/CRC Press. pp. 103â105. ISBN978-1-4398-9585-6.
External links[edit]
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Godville&oldid=941943007'
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